![]() ![]() That’s polyphony levels of time to develop a title. so they released the last stuff they did for Infamous in 2014 - 6 years later there’s this. Are we talking HZD, RDR, RDR2?īut also in my mind is Sucker Punch. Would love to see a little more of the combat gameplay and perhaps get an idea of how big this game is. I thought it was good - certainly I’m interested now. I think it will be another I:SS - looks great with an amazing photo mode, but the gameplay mechanics are just a bit janky/fall short. It saves a button press of entering 'detective mode' for one. I don't mind the collectibles/reagents glimmering in normal play. I'm not sure on the wind swirls as the directional guide. The arrow into the guard where he flew like Skyrim was amusing, just for nostalgia. When you play as a ghost you obviously have more freedom and tricks/abilities to get the upper hand. So you're expected to initiate 'duel' mechanics essentially - pretty much like a ritual (e.g. I think the combat looks a bit weird because when you're in samurai mode, you have to be all noble and honourable. Right now, I'm thinking park both of these games and wait for PS5 - I think both will benefit from the bump and I have a backlog that probably won't get ported so just makes sense. Both exceptional looking games, but nothing really new or eye catching enough to think 'must-play'. I reached a phase in the 360 gen where it felt everything was pretty much a reskin of the prevailing formula of popular games, and I think I reached that point recently watching TLoU II and GoT. Yes, I loved Sekiro, but to be honest, I can see myself enjoing an easier accesible game a lot. This freaking plot implying drum/flute sound is just so intriguing and pulls you into the world so convincignly. The last stepping stone to that mindset was the Soundtrack. This is not set to be a Bayonetta or super fancy explosion gameplay - it is a authentic approach to the fighting style and we'll see.īut everything else.just fully made me be convinced about it. ![]() Simultaneously, it has to be a "grounded" fight style as it is a Samurai Driven game. I think the combat is under observation for sure as it just seems a little bit unclear how the style is actually going to be play. All the little details like the Fox Den and the Wind showing you the direction. The very core, the "heart", of the game just completely catches me during the presentation. And the largest map, Irreversible, is about 14 squares worth in Verdansk, or the size of the space on the West of the map from Airport down to the bottom of Hills.I am the complete opposite (while we seem to agree on music and voice) and it is nice to see different opinions. The smallest map, Kaleidoscope, is about one and a half Verdansk squares, which equates fairly evenly to the size of Farmland. Using the known size of Verdansk's map squares (373m2 or about 0.14km2) we can fairly easily calculate how large the Battlefield 2042's maps are by comparison. How Do Battlefield 2042 Maps Compare To Verdansk? These figures are in line with what we expected from a Battlefield game, although none of them are large enough for a BR at present. And when the game launched, we could confirm the following sizes: The Noshahr Canals was a relatively small map for BF3 at about 2/3 the size of Arras on the image above.īased on this information, we were able to give a rough estimate of size for the Battlefield 2042 maps. El Alamein from way back in Battlefield 1942 is known to be ever so slightly larger than Sinai from BF1, so on this map, it would be the same diagonal length as Hamada but square. Now, Caspian Border is in the graphic above alongside BFV's maps. Surprised Rotterdam was that small? | © Reddit user: u/szayasįor three of the seven new maps, they are compared instead to BF3's Noshahr Canals and Caspian Border, and BF 1942's El Alamein. ![]() Most of the comparisons are to BFV maps, and for those unfamiliar, here are the relative sizes of BFV maps: See for yourself: You can see there's a real range between the biggest and smallest maps | © EA Thanks to a useful graphic that Dice showcased, we get an idea of the exact map sizes in Battlefield 2042 compared to a few older maps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |